After much ado, I settled on Savage Worlds for my next campaign. In another post, I may discuss why. But here I want to focus on genre. I knew I wanted to run a steampunk campaign. I started out intending to use RunePunk, a Savage World setting. Not that I was disappointed in the setting book, but I was disappointed that it sold itself as steampunk. RunePunk is primarily an interesting magic setting with a few, tangential references to steampunk (precious few). Runepunk would not do.
But I was sold on Savage Worlds. So instead, I went out and purchased several reference books and one campaign module for other rule sets – that I am now busy modifying to fit Savage Worlds. So far so good. Books include: GURPS Old West, GURPS Steampunk, GURPS Steam-Tech, Deadlands: The Great Maze (a setting book) and a Deadlands campaign book.
GURPS has some of the best researched source books out there, so they were a logical choice. I’m having to purge all the magical/undead references from the Deadland books, but that shouldn’t be that great a problem.
One of the conversions I’ve already done was to take a chart of GURPS weaponry and convert it into Savage Worlds game terms. I used the six or seven guns that the basic Savage Worlds rulebook had in common with the GURPS list and developed conversion ratios for things such as damage and cost.
I always end up making more work for myself to get it right.
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